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The Virtual Reality Oracle Project

The Virtual Reality Oracle (VRO) project uses modern resources to explore the ancient world. It aims to enhance historical understanding of ancient Greek oracle consultation and the oracle of Dodona. It is also exploring the role of VR in classrooms, museums and cultural settings; and bringing a richer understanding of sensory processing and brain activity in users of VR.

Funded by the AHRC, and led by Esther Eidinow, a multi-disciplinary team of researchers from the universities of Bristol, Bath and KCL, has developed an accessible VR experience of visiting the ancient site of Dodona in the fifth-century BCE, as well as a set of teaching and learning resources; the team is conducting further research using the VR.

The VR experience draws on ancient evidence to imagine a visit to the oracle of Zeus at Dodona, c. 465 BCE: choose one of three pathways to meet other pilgrims to Dodona and hear their stories, before you pose your question to the priestesses of Zeus.

On this website you can find out more about the project, and the team’s research; explore the teaching resources; and download the VR apps.

Graphic: view trailer
Graphic: view interview

What's an oracle?

How does using VR help us understand an ancient oracle?

How does an ancient oracle help us understand VR?

Team and Project Partners

Photo: Esther Eidinow

Esther Eidinow

Principal Investigator

Esther Eidinow is Professor of Ancient History at the University of Bristol, specialising in ancient Greek religion and magic.

Photo: Chris Bevan

Chris Bevan

Research Associate (Computer Science)

Chris Bevan is a Research Associate in Computer Science at the University of Bristol, specialising in Human Computer Interaction and VR.

Photo: Hugh Bowden

Hugh Bowden

Co-Investigator (Ancient History)

Hugh Bowden is Professor of Ancient History at King's College London, specializing in ancient Greek religious experience.

Photo: Elisa Brann

Elisa Brann

Research Associate (Neuroscience)

Elisa Brann is a Research Associate in Neuropsychology at King's College London, specialising in cultural and social neuroscience.

Photo: Kirsten Cater

Kirsten Cater

Co-Investigator (Computer Science)

Kirsten Cater is a Professor in Computer Science at the University of Bristol, specialising in Human Computer Interaction and VR.

Photo: Richard Cole

Richard Cole

Research Associate (Ancient History)

Richard Cole is a Research Associate in Ancient Greek History and VR at the University of Bristol, specialising in fictional and non-fictional reconstructions of antiquity.

Photo: Quinton Deeley

Quinton Deeley

Co-Investigator (Neuroscience)

Quinton Deeley is Senior Lecturer in Social Behaviour and Neurodevelopment at King's College London

Photo: Crescent Jicol

Crescent Jicol

Research Associate (Psychology)

Crescent Jicol is a Research Associate at the University of Bath, specialising in VR and multisensory perception.

Photo: Harriet Lloyd

Harriet Lloyd

Research Administrator

Harriet Lloyd is a Research Administrator supporting the Virtual Reality Oracle project and other projects at the University of Bristol.

Photo: Michael J. Proulx

Michael J. Proulx

Co-Investigator (Psychology)

Michael J. Proulx is Reader in Psychology at the University of Bath, specialising in Cognitive Science, Neuroscience, VR and Assistive Technology.

Photo: Ruki Roy

Rukmini Roy

Research Assistant (Neuroscience)

Rukmini Roy is a Research Assistant at King's College London, specializing in Neuroimaging, and Cultural and Social Neuroscience.

Photo: Emilia Tor

Emilia Tor

Research Assistant (Psychology)

Emilia Tor is a Psychology Student at the University of Bath, specialising in VR and priming.

 
 
 

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